The ThoughtScore Project
Redid hair and vertex painting.
I've been rendering stuff without his hair because it renders faster, but that would not be in the real animation. I decided to go back to his hair mesh. It was...not very good. I edited it some, and through a complete accident (kindof) I got what I think is some nice hair for this character. When you're quite close sometimes you can see a little of his scalp but it doesn't matter, because you wouldn't normally be that close and the camera will be moving most of the time.
I also played around with his materials and put a very light vertex paint to make it look as though he had a little ash on his face.
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